Ghost Keeper Pipeline
Ghost Keeper Pipeline
Material pipeline designed for artists with a strong focus on performance, texture reuse, and workflow efficiency.
Shaders • Tools • Rendering
Technical Artist
With passion for rendering and real-time graphics
Selected Work
Material pipeline designed for artists with a strong focus on performance, texture reuse, and workflow efficiency.
Custom game engine built for learning, experimentation, and a deeper understanding of graphics programming.
Experience
Professional experience focused on technical art, rendering workflows, tools, pipelines and art direction.
07.2020 — 04.2026 • 5 years 10 months
07.2024 — 04.2026 • 4 years 10 months
03.2021 — 07.2021 • 4 months
10.2020 — 03.2021 • 5 months
07.2020 — 10.2020 • 3 months
About me
I’m a Technical Artist focused on real-time rendering, shaders, optimization, and graphics workflows for game development.
My background combines technical art, production experience, and graphics-oriented problem solving across tools, pipelines, and rendering systems. I enjoy improving visual quality while keeping workflows efficient, scalable, and production-friendly.
I’m especially interested in materials, rendering techniques, procedural workflows, graphics optimization, and modern real-time pipelines.